Ok this is the past - let's look to today But this is not how you handle your customers… When I see Vray5 now I believe the hard work. Just because they deleted all posts of the last 2,5 years, it doesn’t say I didn’t took place.įirst it was release in a few months, then in spring, then in summer, then spring again… and so onĪfter 2 years, yes it will be Vray5 … If I knew before, maybe I switched… You know I respect you, because you are very skilled and very helpful to others here…Īnd maybe you are right on a few points, but in general I disagree this time…
No software is perfect and Vray made no exception, but in general I prefer to enjoy what works and eventually find workarounds for what doesn't work rather that concentrate myself on the few things missing, when I find an issue I try to report that to developers providing detailed information, knowing that they will listen and fix it, at least this is my personal experience so far
in about 10 years I've payed about 700€ for the first release and about 300€ for the 3.x upgrade (including 10 render nodes), the development of a complex software managed by a large team take time and resources and can not sustain itself for that cheap. I know that is pricier compared to the old version, but to be honest this is because the old version was extremely cheap compared to anything else, I mean. I'm still using 3.7 for some stuff but V5 is becoming more complete with every build (usually released once a week with many bug fixes) and probably at this rate I'll abandon 3.7 in a very short time.Ībout the price, I think that they could have extended the discount price a bit longer, but since Vray5 for Cinema is going to be aligned to other version soon, they would have aligned the price in a few months regardless. I agree with you that Vray5 is not perfect and still lacks some features compared to other version, but all of them will come and I totally understand why they have decided to release the product even if not 100% production ready (this have been explained many time).
I've reported a lot of issue since the alpha version and trust me when I say that most of them have been fixed (many very quickly), I've also got great communication with developers and support in general.Ī couple weeks ago I've opened a ticket for a complex license issue for example, I get an answer within a few hours and solve the problem rather quickly. I feel like nobody care what we customer want.
I feel like being punished and pressured to pay a not understandable new pricetag. Maybe the C4D-Vray Community is to small to care about? What the h*** is wrong with Chaosgroup and customerrelationship. In view of a businessman: Is this a good and understandable businessbehaviour? Is this what we still get here in the Future? Then the higher price and the bugs? Then the state with the presentation of V-Ray 5. THAT is customerfriendly and THAT is professionalism.
Do you know what happened when I found a bug and reported it? It was fixed 1 Week later and there was a new build for download.Īlso do you know what happened when I had problems with my scene and posted it in the forum? 2 hours later a developer/admin used my scene, posted an 20 minutes explanation-video how to fix my scene. We all (I think) appreciate the effort and the fact that after long and annoying years Vray is finally catching up to Maya/Max.īut what bothers me the most is the obvious fact, that chaosgroup does not care about the C4D-Vray Community. And, given that 3D motion blur was so expensive to compute (assuming one had a way of doing so long ago) other methods of approximating motion blur artifacts have been developed.I really dont understand whats wrong here at V-Ray for C4D when it comes to communication.įirst of all: I know that its hard to develop and deliver a program.
However, even though 3D motion blur is the most accurate, accuracy is not always necessary. It boils down to a quality/time question that is in need of an answer. 3D motion blur is a “physically accurate” motion blur.Īs you might imagine, the amount of resources required to produce an accurate 3D motion blur is quite expensive, though fortunately modern computers have brought the effect within the reach of most artists. 3D motion blur will correctly blur subjects in motion, shadows, and NOT blur reflections inappropriately. In computer graphics, the best form of motion blur is often called “3D motion blur” since it is the closest to the experiences of the analog world. Motion blur is affected by exposure time, shutter speed (if the camera has a shutter), and film speed. In reality, you can experience motion blur just by quickly waving your hand in front of your face, but we are more concerned with the traditional photographic artifact. Motion Blur is an artifact that is seen in recorded images when a subject moves during the exposure of a frame of film or image.